Gym games provide opportunities not merely to improve physical stamina and coordination, but also teach participants how to follow directions and have skillful sportsmanship. We have gym games for kids, games for those who participate in gymnastics, games for adults to play at the gym, and games for teams. Some of our games are easy and some a bit harder. Nosotros even accept a selection of challenging gym games. We accept gym games that piece of work for as few as two players and games for very big groups. Whichever game you choose, you are sure to accept fun.

Safety Tip: Be certain all game participants stay well hydrated before, during, and after these games. Adapt games for age and skill level of players to avoid injury.

Table of Contents

  • i Gym Games for Kids
    • 1.1 Tag Games
    • 1.two Games Using Balls
  • ii Gymnastics Games
    • 2.ane Adventure Trail
    • 2.two Motorcoach Says
    • 2.3 Talent Routines
    • 2.four Pretend Animals
    • 2.5 Balance Axle Challenges
  • iii Gym Workout Games
    • 3.ane Rest Catch
    • 3.2 Ropes and Hoops
    • three.3 Balancing Competition
    • 3.4 Pass and Catch
    • 3.five Challenging Gym Games
    • three.6 Body Dragging
    • iii.7 Broom Hockey
    • 3.8 Crazy Catching
    • three.9 Blindfolded 4 Corners
  • 4 Team Gym Games
    • 4.1 Bed Sheet Ping Pong Toss
    • four.2 Feather Blowing
    • 4.3 Run Rabbit Run
    • 4.4 Gym Mania
    • 4.five Related Posts

Gym Games for Kids

Gym Games for Kids

Kids love to run around and play. Gym games provide a fun mode to do and offer many benefits, amid them:

  • Problem solving
  • Coordination
  • Following directions
  • Off-white playing
  • Waiting to take turns

Tag Games

Games of tag are always fun. Our drove includes old favorites and a few you lot may not have heard of previously. It is best to ready boundaries for play and brand sure you explicate any rules, emphasizing safety and good sportsmanship.

  • Bandage Tag. Choose i to exist "It." When a player is tagged, they must concord a cast (a mitt) over the spot tagged. When a person has been tagged twice, they no longer have a "bandage," so they must freeze in place. 2 other players can unfreeze a frozen player by "operating" on them – tagging the frozen player and, at the aforementioned time, counting to v. This game becomes a challenge when a person is tagged in a hard to reach spot, such equally their back.
  • True or False Tag. Divide your group into two equal teams. Once divided, put the teams on either side of the center line of the playing area. Each team has as their goal to have the virtually players remain untagged by the end of the game. If the autobus or leader gives a true statement, such as "A cat meows," all the true players run towards their goal chased by those on the false team. Anyone on the truthful team tagged by a fellow member of the false team is out. Whichever team has the most members left wins the game.Note for leader or motorcoach: Make sure you mix upwards the true and false questions so that players cannot anticipate which will be called out next.
  • Blob Tag. Begin this game by setting boundaries for play. Select two players to brainstorm the blob. Every bit players are tagged, they must join hands with those in the blob. The last thespian(s) left begin(s) the side by side blob. If your grouping is very large, yous tin can have the two or more students start blobs.
  • Toe and Nose Tag. Tag games are fun, but this one is funny equally well. Players evade being tagged by "It" when they hold their olfactory organ with one paw and their toes with the other. Designate 3 or four players to be your taggers. The game is made exciting since players may simply hold the nose-toes position for three seconds. Of course, they attempt to run away from the taggers while doing then. Those who are tagged go "Information technology" and begin to hunt the other players. The game is over when everyone is "It."
  • Freeze Tag. An erstwhile favorite tag game, the two or iii players designated "It" chase the other players. When they tag someone, the body part touched "freezes." For instance, if a player is tagged on the left arm, that arm is frozen. Players are out when they accept so many body parts frozen they are unable to motion. Variation: If your wish, you can allow players to accept their body unfrozen by other players designated able to do and then.
  • Tail Tag. The coach or leader must provide flags or strips of fabric for each player to use as a tail. The players insert the "tail" into a belt, pocket, or waistband. The players hunt each other trying to collect as many tails as possible, while protecting their own. The player(s) with the about tails collected in a set amount of time win this fun and frantic game.

Games Using Assurance

Every gym has a variety of balls bachelor for play. The following games utilise this equipment in novel, fun ways. Cover the rules and some condom guidelines before play begins.

  • Octopus Ball. A sit-down version of dodge ball, players brainstorm in a standing position, but sit down when they are tagged with the brawl and become part of the octopus. Sitting players can touch any player who gets too shut to them. Anyone touched also must sit downwardly. The game ends when all the players are seated.
  • Continuity Ball. You will need 3 beach balls for this fun gym game. Have your players scatter and throw one of the balls into the air. The goal is to keep the brawl in the air as long as possible. However, the leader or coach will be adding 2 more balls to the game, 1 at a time. When all the balls fall to the ground, begin the game again. The players should improve their power to continue all the balls in the air each fourth dimension they play.
  • Crab Kicking Ball. Choose two goals for the teams to attain – a chair, trash can, etc. After dividing the players into two equal-sized teams, seat them on the flooring opposite each other at each end of the gym. Identify a goal at each end of the room for the contrary team. Put the brawl (any kind) in the center on the room. The coach or leader gives a betoken to get-go the play. All the players crab-walk to the ball and kicking it toward their squad's goal. If a player does not maintain their crab-walk position, the opposing team gets a point. Every time a goal is scored, the ball is placed in the middle earlier play resumes. The coach or leader sets the number of points needed to win the game.

Gymnastics Games

Gymnastics Games

Next, nosotros accept a selection of games for those who participate in gymnastics. Whether your group is warming upward, requires some learning activities, or simply wants to have fun, we have the perfect gymnastic game for any size grouping and every skill level.

Adventure Trail

Chance trail, a warming-up exercise for gymnast students, works various musculus groups and combines several do moves. Split up your grouping into teams of six to eight participants. Begin by setting upwards stations around the gym for equally many of the following exercises as you lot wish:

  • bridges
  • collywobbles and splits stretches
  • forward tumble over a wedge mat
  • handstands on a mat against a wall
  • toe touches

Number the stations and have gymnasts complete the stations in social club, each team starting at a different station. Permit the gymnasts to spend a minute or two at each station, using a timer and whistle to tell them when to rotate to the next station.

Omnibus Says

Motorbus Says, a spin on the classic game Simon Says, challenges participants to work on their gymnastic skills and follow directions. The gymnasts line up on i side of the room. The goal is to reach the other side of the room first. The coach or leader says, "Coach Says" followed past the proper name of a skill, such every bit:

  • chasse four times
  • connect two cartwheels
  • forwards roll once
  • hop frontward four times
  • jump forrard one time
  • accept one stride back

If the autobus calls out a skill without saying "Coach Says" first, and a participant moves to do the skill, they must render to the start line.

Note to Passenger vehicle: Say the skill names quickly to make the game challenging.

Talent Routines

A gymnast game designed to allow the demonstration of learned or known skills, teams of 3 to five students take ten minutes to set up a talent routine. The other teams serve as spectators during each operation. At the end, all teams write down who they think did the best routine, but cannot vote for themselves. The winner is the team with the most votes. Participants learn teamwork and practise creativity.

Pretend Animals

In this game of animate being mimicking, the coach calls out fauna names and gymnasts deed out the movements of each creature. Mixing exercise and creativity provides both learning and fun. Endeavour the following animals:

  • Crabs – crawl on hands and feet with stomachs facing up
  • Kangaroo – using unlike jumps
  • Tiger – a depression crouching clamber
  • Rabbit – hopping from a squatting position
  • Duck – moving forward in a squat with hands on sides at waist

Pretend Animals is a game that develops various muscle groups and increases practice strength in the body cadre, arms, and legs.

Rest Beam Challenges

Concentration, necessary for whatsoever balance beam activity, requires practice. The following balance beam challenges provide that practice, plus are fun for gymnasts.

  • Edible bean Bag Toss

This game requires your gymnasts to shift their center of gravity while tossing a edible bean bag into a bucket or bowl. Participants take turns standing in the eye of the residue axle, earning points for each bag that goes into the bucket or basin. If they footstep off the beam when they brand a toss, they exercise not get a point, even if the edible bean purse is tossed successfully. The start player who gets ten points wins this gymnastic challenge.

  • Switch

A balance beam challenge involving teamwork and creativity, Switch has your group members compete to run across who gets the near points. Two participants begin on opposite ends of the remainder axle. When they meet in the center, they must switch position in any mode possible, i.due east. bend, plow, twist, or lie down, etc. The gymnasts cannot step off the beam or lift the other person. The participant with the most successful attempts at crossing the residuum axle wins this challenge.

  • How Many Birdies

A rest game for large groups, How Many Birdies, challenges gymnasts to see how many can fit on a slowly shortened residuum beam. Participants get on the beam ane at a fourth dimension. In one case everyone is comfortably on the full-length beam, shorten the axle past half-dozen inches and brainstorm a new circular. Each time the coach shortens the residual axle, it becomes more than difficult to fit everyone on the beam. The game ends when the beam becomes too short to fit everyone on it no matter what moves and positioning gymnasts attempt.

  • Some simple residue beam exercises:
  • Use pool noodles to Joust on the rest beam.
  • Have your gymnast throw sponges while balancing on the bar.

Gym Workout Games

Gym Workout Games

Gym workouts games add a special ingredient of fun to your efforts to gain strength and burn calories. Try to get others in the gym to go involved in playing these games that help you lose fat and tone your muscle groups.

Remainder Catch

Play a game of grab with more or more gym friends while standing on i leg. Offset relatively shut together and go along moving farther away. If yous alternate your anxiety, you work the muscles in both legs.

Ropes and Hoops

Begin by setting upwards ii stations, 1 with hula hoops and the other with jump ropes. Depending upon the number of jump ropes and hula hoops, you lot tin have players compete individually or in teams. Set a timer for participants to hula hoop and jump rope for ii minutes for each action. Each person gets one point for each jump and one for each revolution of the hula hoop. The person or team that gets the most points wins this gym game.

Balancing Competition

A workout game that strengthens core muscles and improves residual, begin by standing upright with dorsum straight and easily on hips. Identify the bottom of your right pes on the side of your left articulatio genus and tighten your intestinal muscles. All competitors do so at the same fourth dimension and the person able to stand in this position the longest wins a round. The next round, standing on your correct foot and place your left pes on the side of your right genu. If yous wish, you can increment the difficulty of this gym workout game past standing on yoga balance pods, if they are available.

Laissez passer and Catch

You will need ten or more than participants standing in a wide circumvolve. Each participant extends their artillery out to their sides, touching the player'due south fingertips on each side. The players pass a bouncing medicine brawl (medium sized) to any other player in the circle. The thrower can pass underhand, overhand, or with one or more bounces. When a actor catches the ball, they take a footstep back. If a player misses a take hold of, they are out of the game. The winner is the last thespian left.

Challenging Gym Games

Some gym games prove challenging because of the tasks involved, time limits, or the need to have the highest score. Your group will find the following games provide an added thrill during gym time.

Body Dragging

You lot volition demand several old blankets or heavy large sheets (double or queen size). Divide your group into ii or more teams of vi to eight players. The goal is to drag the canvas or blanket to the terminate of the gym with a body or bodies lying or sitting on it.

Variations:

  • Ane team member lies down on the blanket.
  • Slowly increase the number of squad members on the coating for each successive race.
  • Take the unabridged squad on the coating, rolling and scooting to the goal.
  • Play as a relay race with pairs within the teams. Each pair drags their partner to the end and back and the next pair of partners takes their turn.

This gym challenge game develops strength and promotes cooperation.

Broom Hockey

A version of hockey using brooms, a rubber ball, and box or bucket goals for two or more players, this game is for ii or more than players in any size surface area. Set your goals at opposite ends of the playing area. Create your teams and accept your players begin in the center of the room. Opposing teams attempt to hit the ball into the opposite goal while the goalie blocks shots all the same possible. Appraise penalties for delaying the game, holding the puck with anxiety or hands, and unnecessary roughness. If a team has a penalty, the other team gets a free shot. If your group is very large, limit the squad size and change out players when a team scores.

Crazy Catching

Some other gym game that works with two or more people, begin by designating one person to exist the thrower, and everyone else catchers. Provide the thrower several lightweight, bouncing, exercise assurance – ane a different colour than the others. The thrower stands most x anxiety away from the catchers and throws the balls in rapid succession. The catchers endeavour to grab the different colored ball and when a actor does and so, they receive a point. The leader or bus sets the number of points for a win and the player reaching this point goal kickoff is the winner.

Blindfolded Four Corners

A quick, challenging, gym game requiring players to remain tranquillity, Blindfolded Four Corners works for a medium to big group of players. Blindfold one player and take them stand in the middle of the room. The other players now take their places at the four corners of the room very silently – no talking! – while the coach or leader counts to x. If a player is not in a corner when the counting is complete, they are out of the game. The blindfolded player points to one of the four corners, and all the players in that corner are out of the game. However, if no one is standing in the corner pointed to, the players have v seconds to get to a different corner before the blindfolded player points to a new corner. The terminal person left in the game gets to exist the next person blindfolded.

Squad Gym Games

Team Gym Games

Team gym games take contest to a new level. The start game does not require an even number on each team. One game can be played without whatsoever equipment or props. Additionally, you can vary the fourth dimension for play, always convenient when you lot take various group sizes and abilities.

Bed Sheet Ping Pong Toss

Divide your players into two teams and take them hold a bed sheet at opposite ends. Place a ping pong ball on the canvass. The teams enhance and lower the sail in an attempt to take the ping pong ball autumn off on the opposing squad's side. The winner is the team that manages to do so get-go. If you wish, y'all can play this game more than once and keep points for a specific amount of time to determine the winner.

Feather Blowing

Buy inexpensive feathers at a arts and crafts or dollar store. Divide your group into teams and give each histrion a feather. Yell, "Go!" and instruct the players to keep the feathers in the air by bravado. The team that has the virtually feathers in the air at the end of a set fourth dimension, wins this game.

Run Rabbit Run

Name your ii equally divided teams "Foxes" and "Rabbits." The rabbits line upward at one finish of the playing area (their dwelling house), simply the foxes besprinkle all over the gym. The rabbits go for a walk with their Helm. The leader of the flim-flam pack says, "Run, Rabbit, run!" and all the rabbits run back to their abode trying not to be tagged by the foxes. Any tagged rabbits become foxes. The game ends when all the rabbits have become foxes.

Gym Mania

A team gym game for whatever size group, teams compete against each other in a variety of activities developing flexibility, muscular endurance and force, and body composition.

  • Take your teams line upwardly in horizontal unmarried lines on reverse sides of the playing expanse.
  • The first person on each team runs to the center of the playing area and receives an activeness to exercise along with a standard playing card.
  • The coach or leader may use activity cards or merely assign an activity.
  • The playing card tells the participant how many times the squad must perform the task. For instance, if a 2 is drawn, the activeness must be performed twice; if a queen is drawn, the activity must be performed twelve times; and if an ace is fatigued, the activity must be performed fourteen times.
  • Each activity is only performed once, so if players draw a bill of fare already used, they must choose a unlike carte du jour. The side by side person in each line goes side by side. The game continues until all the action cards are gone or the coach has given out all the activities.
  • The team that finishes first wins this fun challenge.

Suggested activities:

  • Hop on one foot – right and left
  • Jump rope without a rope
  • Spring up and downwardly
  • Jumping jacks
  • Left and right sideway leg lifts
  • Push button ups
  • Run in place
  • Scissor jump-steps
  • Sit ups

Our collection of gym games provide fun for school gym classes, gymnastic lessons, and developed gym participants. Whatever your group size or composition, nosotros take a gym game for you. Have fun!